Got a reshaded environment and characters, buhbam! Just one more environment to redo and I can finally start animating.
I am not going to bed until I am completely satisfied with every aspect of my Sprocket’s Big Adventure artwork.
All prayers, karmic vibes, and general good thoughts (y’know, whatever floats your boat) are welcomed.
It’s gonna be huge Rochester, HUUUUUUGE.
(More at our team blog!)
Jesse Rae and I just got the sensors in for our Arduino project! They’re kind of terrifyingly small so we’re leaving them in the packaging for the time being until we’ve got the rest of our parts ready - the little guy on the left is a humidity sensor, and the slightly bigger one on the right is a barometric pressure/temperature sensor. We’re going to hook them up to an Arduino board, which will then in turn be hooked in to Processing, and we’ll use the data we collect to create generative artwork based off of Rochester’s weather.
More workin’ on my po’folio. Think I’m gonna have to ditch the bird for an illustrated footer instead, oh wells.